![]() ![]() The plot contains some heartfelt moments but doesn’t really move the needle in a meaningful way. Unfortunately, my praises mostly end there, as Tchia doesn’t really excel in any specific category. ![]() The fact that all dialogue, soundtrack, traditions, Ukulele music, and musical minigames are in their native language really brings this fictional slice of New Caledonia to life. Especially when the sun sets, it’s nearly impossible to ignore. Although the world itself is too large for my taste, there’s no denying how visually stunning the tropical islands are. The developers put major focus on introducing elements of their home and culture into Tchia, and it clearly shows. Your transformation time is limited but slowly regenerates and can be fully refilled if you grub at a free food stand. You could be a bird, deer, turtle, and other creatures and objects, which not only feels organic but also massively helps with traversal. Fortunately, you’re able to Soul Jump into animals, temporarily giving you control of said animal. It’s useful but tedious due to the aforementioned gigantic map. The game also borrowed the viewpoints in Assassin’s Creed, where our protagonist shouts at high points of the map to reveal nearby points of interest. When diving into the open sandbox world, Tchia’s gameplay reminded me of Breath of the Wild: the freedom of exploration, the stunning yet massive world, and the obvious gliding and stamina meter. You will also use the ability to “Soul Jump” into different items and creatures to help you. You’ll then embark on a journey to rescue and reunite with your father – while exploring the world and making new friends. But shortly after the arrival of a family friend, your father is kidnapped by local ruler Meavora. You’ll prepare for a Coutume, a symbol of mutual respect and friendship by humbly gifting goods. ![]() You play as the titular Tchia, a young girl living a peaceful life with her father on her home island. ![]()
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